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UNICEF Child Day

Online event for National Day of the Child that discusses child rights and increases awareness, engagement, and action

Problem

Every day young people's rights are being violated and unspoken for. Many children and youth are unaware of their rights and how they can advocate for them.

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HOW MIGHT WE

increase engagement and awareness of child rights through the 2021 Canadian Youth Activism Summit?

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*This problem was presented to us by our client

Evaluation

COVID Restrictions

Children are less likely to want to get involved in the event if it is on a Saturday and constrained within COVID restrictions.

Legal Restrictions

Another challenge we faced was not being able to interview children directly because of legal restrictions.

Throughout the process, there were some challenges...

These challenges forced us to think outside the box and come up with a novel and exciting solution. The execution of this event could have a huge impact on how children view and advocate their rights due to the interactivity and enjoyable nature of the event. This solution’s practicality allows it to be implemented this coming November for the national day of the child. Imagining a better future for kids all over Canada doesn’t have to be so far-fetched when we bring youth together and give them the tools to pave the way to a better and brighter future. This starts with awareness, engagement, action, and the Youth Advocacy Event!

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Unfortunately, due to the nature of the project in an institutional setting we had to leave the project off here and the solution was not implemented. 

Timeline

02.21 - 04.21

Team

Ali Popal

Carlos Fernandez Mac Gregor

Christina Lucas (me)

Nates Lavrisa

Yufei Zhao

Elise VanderWindt

My Role

UX designer + UX researcher

Solution

Advertising

01

Youth will find out about the day through a number of possible ways such as their teachers, the Google Doodle, or YouTube ads.

Onboarding

02

Once they sign up via the UNICEF website, they would receive reminder emails with the information for the day. Youth will log on, create an avatar, get introduced to the event, and how the day will run. 

Day Event

03

The actual event would include challenges, speakers, a concert, and time to socialize. Children would have the opportunity to come and go as they please because we understand that online events can be draining. 

End of the Day

04

As the day comes to an end youth will complete a survey and the winners of the challenges will be announced. 

Post Engagement

05

Youth would receive their prizes and take-home activities to encourage them to continue to advocate for their rights and stay involved. 

Understanding the Problem

Secondary Research

We started off by conducting secondary research about child rights, UNICEF, and the Nation Day of the Child. We gathered information individually and then shared our findings. This diverge and converge method allowed for each person's voice to be heard and unique perspectives to be formed.

Key Insights:

  • Online UNICEF events perform poorly compared to in-person events

  • Youth are not aware of their rights or how to advocate for them

Understanding the User

Empathy & Understand

Next, we created three empathy maps and a value proposition canvas to better understand our users. This led us to find gaps in our understanding and what further research needed to be conducted.

Key Insights:

  • Youth want to see the direct effect of their efforts

  • Youth don't understand their rights or how to advocate for them

These insights needed to be validated through user interviews.

Validating Research Insights

Primary Research

We conducted 6 interviews with young adults, teachers, youth pastors, and parents. We focused on interviewing those who work with youth regularly to get the most relevant information. Our interviewees provided us with great insights into what inspires, excites, and motivates youth to get involved. 

Key Insights:

  • Youth enjoy competition and social engagement

  • Youth do not know about their rights. Some adults don't even know about children's rights.

  • Youth need to see the direct value in being engaged

  • Youth are more engaged in activities on weekdays

Turning our insights into action

Ideation

We used our insights and understanding gained from our research to brainstorm many ideas for the day event.

Affinity Mapping

After narrowing down our ideas, we sorted them into the “5 es”. These are excitement, entry, engagement, exit, and extension.

Idea:

  • An online event structured like a video game

  • Avatars, challenges, rewards 

We researched and tested multiple online platforms to host the event. We decided on Gather Town because of its variety of features and simplicity of use.

Measuring success:

  • A successful event needs to extend beyond the day to before and after the event

  • A successful day will increase engagement and awareness of child rights

Validating our Design

Prototyping and Testing

During the prototyping phase, we created 6 story maps. One for the entire event, and one for each section of the event. We conducted 12 user tests, using the story maps. We first had the participants think out loud while running through the maps and then asked them open-ended questions about each step.

Key Insights:

  • Logistics of handling a shipped box of goods might be too difficult

  • Moderating a room full of children and preventing bullying/inappropriate behaviour needs to be addressed

  • Advertising methods have to be very effective or else they would be useless

We made changes to our design based on these new insights as well as areas that could still be improved in the future due to limited time constraints.

Relationships are the top way to engage

Kids probably don't have a good idea or knowledge of what their rights are as that information is not easily accessible to them or told to them.

In general, youth are passionate about their identity and their own autonomy.

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